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  6. Score
  7. Sources
Starting…
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The Map
The map you’re playing on At a glance
Your Game
House rules What works, what fights you Getting around
The Answer
Verdict
The Deck
The questions The curse deck
The Receipts
Where the points came from Where these numbers come from

Feasibility report

Can you hide here?

Where the 100 points went

Jet Lag: The Game · Hide+Seek

Is your city a good map?

Pick a transit system; get a 100-point read on:

  • hiding places
  • questions
  • curses

Runs in your browser; nothing uploaded.

Loading the list of transit feeds…
Drop a GTFS .zip here or click to browse
A standard GTFS archive. Only its timetable tables are read.
or

Often blockedIf the URL fails, drop the zip above instead.

Feed directoriesMobility DatabaseTransitland

Optional. Blank fields are inferred.

Small Medium Large m min Rectangle Circle Blank fits the network.Mirrors the map frame s Folder that holds manifest.json. Blank uses the published map.
Ignore the cached transit feed Re-download the feed after an operator update. Use only the cached transit feed Stops if the feed is not cached. Map files still download.

Analyse

The network

The map you’re playing on

At a glance

Before you play

What this means for your game

House rules

What works, what fights you

How long things take

Getting around

The verdict

The deck

The questions

The curse deck

Every curse, checked

Every point, traced

Where the points came from

Provenance

Where these numbers come from

Every number above, traced to the query that produced it.

  • Map features © OpenStreetMap contributors, ODbL
  • Admin divisions: Overture Maps Foundation
  • Basemap: OpenFreeMap, OpenMapTiles data
  • Rules from Jet Lag: The Game's Hide+Seek rulebook
  • Scheduled times are estimates. Check live tracking on the day.
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