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  4. Map
  5. Rules
  6. Score
  7. Sources
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The Map
The map you’re playing on At a glance
Your Game
House rules What works, what fights you Getting around
The Answer
Verdict
The Deck
The questions The curse deck
The Receipts
Where the points came from Where these numbers come from

Feasibility report

Can you hide here?

Where the 100 points went

Jet Lag: The Game · Hide+Seek

Is your city a good map?

Pick a transit system; get a 100-point read on:

  • hiding places
  • questions
  • curses

Runs in your browser; nothing uploaded.

Loading the list of transit feeds…
Drop a GTFS .zip here or click to browse
GTFS zip: stops.txt · trips.txt · stop_times.txt …; nothing else is read.
or

Many servers block this (CORS)If it fails, drop the zip above instead.

Find feeds:Mobility Database Transitland

Optional overrides. Blank fields are inferred; departure time, board slack and border shape have defaults.

Small Medium Large m min Rectangle Circle Blank = fitted to the network.Mirrors the map frame s Directory holding manifest.json. Blank = the published files.
Ignore the cached transit feed Re-download the feed, e.g. after an operator update. Use only the cached transit feed Cached feed only; stops if none. Map files still need the network.

Analyse

The network

The map you’re playing on

At a glance

Before you play

What this means for your game

House rules

What works, what fights you

How long things take

Getting around

The verdict

The deck

The questions

The curse deck

Every curse, checked

Every point, traced

Where the points came from

Provenance

Where these numbers come from

Every number above, traced to the query that produced it.

  • Map features © OpenStreetMap contributors, ODbL
  • Admin divisions: Overture Maps Foundation
  • Basemap: OpenFreeMap, OpenMapTiles data
  • Rules: Jet Lag: The Game's Hide+Seek rulebook
  • Scheduled times are planning estimates — check live tracking on the day
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